Showing posts with label branded content. Show all posts
Showing posts with label branded content. Show all posts

Monday, June 29, 2009

A blanket ban on brand entertainment

For decades, brands have appeared in, funded, produced, marketed and sponsored entertainment. Proctor & Gamble set up their own production company to create radio serials back in the 30s. Soap operas had an obvious beginning. Recently in a meeting with Reg Grundy, our most famous television pioneer explained how brand funding gave him a start in television. Graham Kennedy's paid for 'in program advertisements' where he pilloried products for minutes on end were legendary.



No one called this brand entertainment.

In recent years, we've witnessed a product placement juggernaut and a move towards more sophisticated attempts to weave brands into storytelling. Taking their cue from the sports sponsorship model, brands have also become smarter about leveraging the value of their involvement with entertainment.

Everyone (including me) has called this brand entertainment, or something similar.

But it seems to me, this is where the whole damn trouble began - the emergence of this now ubiquitous phrase, and the invention of this 'new discipline' has a lot to answer for.

Frankly the language seems outdated, and it's holding us back.

Because as more than one observer has noted, the term 'brand entertainment' still has a bit of a stink about it.

Not in the minds of audience or marketers necessarily. But certainly in the worlds of media owners, TV networks, major production companies etc, there is still an unwarranted stigma attached to the notion of brand entertainment.

There is absolutely no guarantee that because a production company, online platform or network develops a show, finds the brands and then dictates their involvement that a) the brand integration will be any more sophisticated or better executed than if a brand were to do it all themselves (with the right partners and expertise) and b) the entertainment values will be superior.

Look at Network Nine's homemade, I'd suggest it's fairly heavyhanded on the brand integration front. Only it's not badged as brand entertainment, as it's a network commissioned show. And given it's ratings performance, it's hard to say that it's delivering for audiences.

Brands invested 50 million pounds in Quantum of Solace but no one says 'oh yeah, Quantum of Solace is a brand funded movie'.

As I've written about previously, brand funded entertainment is not entirely blameless for the position it finds itself in. However, given it's burdened by a legacy of language, I've got a simple solution.

I vote we kill off these phrases - brand funded TV, branded content, advertiser funded programming, brand entertainment, branded entertainment.

What entertainment is not brand funded one way or another?

Let's return to one simple word.

Entertainment.

Which is after all what we're all working hard to create.

I reckon that solves everything.

Monday, June 15, 2009

Five great entertainment marketing blogs

The latest incarnation of the B&T Top Marketing Blogs list has inspired a little list of my own.

I thought I'd highlight five blogs which are a great resource for anyone working in the intersecting worlds of brands, content, filmmaking and digital media.

Gary Hayes' Personalize Media offers insightful, detailed and in depth posts on what might be dubbed the socialisation of entertainment (see his presentation here on 'The Future of Social Media Entertainment' and this post on the socialisation of TV and gaming). Gary's blog has an emphasis on quality rather than frequency - it's a great resource for anyone interested in gaming, virtual worlds and cross platform storytelling.

Christy Dena is an Australian cross media specialist and academic. Her 'corner of the universe' is a seemingly limitless resource for anyone interested in cross platform entertainment and ARGs in particular. Definitely one for a rainy day, you'll always find something to keep you interested.

NewTeeVee is a great source of news on the latest developments, launches, announcements from the world of entertainment, online video and related technologies.

Julian Cole's Adspace Pioneers often unearths intriguing memes and great examples of non professional content creators doing interesting things (especially Youtubers, see this post on Blunty3000 as an example). Julian also shares useful tidbits from both his workings with, and observations about, brands active in the social media space like this great post on some practical campaign learnings and this one which identifies film marketing campaigns that have utilised social media.

Chris Thilk's Movie Marketing Madness blog is a good resource for anyone working in entertainment marketing. He's a bit bower bird like in the way he collects bits and pieces from the world of movie marketing and advertising, and writes a good combination of news and opinion.

Thursday, June 4, 2009

Top article from Mashable: the brands getting it right on Youtube

In this great Mashable article, Catherine-Gail Reinhard identifies five outstanding Youtub-ing brands.

While commending big glossy one like Quiksilver and Nike, Catherine also calls out the humbler efforts of brands like the University of Phoenix.

The point is, it's not about being big and flashy, but about being committed, true to 'thine own brand' and a publisher of regular, entertaining content that has inherent value for a specific community.

Somehow she manages to make it sound so easy, yet very few brands get it right.

Well worth a read.

Wednesday, June 3, 2009

5 new examples of brand entertainment in 2009

This is a follow up to my February post - another 5 examples of brand entertainment efforts so far in 2009 (namely campaigns that have launched since Marh 09). These lists are by no means exhaustive, and if there's a big initiative you know of that should be included in this one or the next, please drop me a line or add your comment.

Only in a Womans World



Frito Lay's Only in a Woman’s World, is an online series designed to support a new range of female targeted er---um....chips. It's billed as an initiative that "humorously addresses and even celebrates the universal conflicts women feel" - read guilt around snacking. The campaign has been rolled out across a range of channels. Apart from the webisodes and online destination, it includes more traditional advertising elements such as print advertising.

While criticised for being cliched (it does perhaps take the 'start with your audience' mantra a little too far), audiences seem to have responded, with the videos generating some decent numbers on the Youtube channel (upwards of 500,000 views for the most popular).


Diet Coke and the Little Black Dress


This is a nice local one from my colleagues at Naked in Sydney. For this year's Rosemount Australian Fashion Week, Diet Coke commissioned a group of top Australian designers to re-imagine the 'Little Black Dress' with the classic contour bottle as their starting point. Designers such as Romance was Born, Alice McCall and Alex Perry designed a series of pieces for an exclusive catwalk show. Each of the designers also created their very own 'one off' Diet Coke bottle. This snappy little video from the talented folks at TCO (who produced all the content) says it all - it shows the way the content really amplified the partnership and turned up all over town.


PUMA, Ocean Racing and RipeTV



The PUMA team is competing in the Volvo Ocean Race, which means a gruelling nine months of racing 37,000 nautical miles between Alicante in Spain and St Petersburg. Seriously epic.

This is your classic naming rights sports marketing model, but they've leveraged it well and extended the reach of the partnership through RipeTV's reality based series, social media and mobile.

If you're a mad keen sailor you can read more and follow the trials and tribulations at the PUMA Ocean Racing blog, join the Facebook fan page, watch plenty of videos on the Youtube channel, and peruse the mobile site. They've also set up a dedicated media site (smart).


Married on My Space



Produced by reality giants Endemol, Married on MySpace kicked off in March with a call out to vote for which lucky couple would not only star in their own wedding, but in this 13 part online series. Users voted Elle and Tito as the bride and groom to be, and have since had a hand in all the decisions made along the way - including the wedding dress! The brand integration (talked up mightily in Ad Age) sneaks in pretty naturally through all the decisions that underpin any trip down the aisle - from buying the ring to choosing the location.


Sprite and a green eyed world



Sponsored by Sprite, this interactive reality series invites users to follow a bunch of unknown musicians in their quest for fame and fortune across the seas. The series consists of 5 "seasons", each focused on a different promising young star. Katie Vogel is first up, and you can start the journey with her at home with her family in London.



Users can interact with Katie via Facebook, as well as the Youtube channel. The level of integration between these two environments is quite seamless (and I logged on to Facebook directly via the Youtube page). Fans can add comments directly to the video via an embedded button located on the video itself. These comments then appear in a users Facebook news feed. According to Marketing Vox:

this is reportedly the first time that YouTube has allowed an on-screen prompt - other than annotations and advertising - and is designed to encourage social interaction around content outside of its own modules (i.e., video response, comment section).
The idea doesn't feel new, the content is just OK (and hey who knows whether it will sell soft drinks) but the integration between the two platforms is nice.

Update: Julian Cole of Adspace Pioneers has written a really really useful post with no less than 11 examples of musicians using social media.

Thursday, May 21, 2009

Change is a process: innovation in the minds of networks and kids

Lately it seems we've become even more obsessed with predicting the death of everything

Two things I came across on Friday brought to mind Mark Twain's much remarked upon quote:

Reports of my death are an exaggeration

On Friday I read this piece in the NY Times giving a roundup of the major announcements at this year's US Network Upfronts. In particular, it reported Network plans to both create and expand on strategies to link advertisers more closely with content. 

One example was Turner Network's TVinContext:

Turner’s “TVinContext” initiative will look to place advertising content adjacent to relevant scenes. For example, a scene in the theatrical film Hitch in which actor Will Smith has an allergic reaction to something he ate would be followed immediately with a spot for the allergy medicine Zyrtec.

The fact that this (hardly new) strategy is being announced as the year's big innovation, gives you a sense of not just where Networks are at, but to a degree, clients and audiences as well. It's also interesting in that the 2008 Upfronts were dominated by discussions about branded content rather than contextual or integrated advertising.  

Does this mean we're sliding backwards? More like sideways.

A few minutes later, I was reminded of this illuminating video from Peter Hirschberg's TED Talk on the future of TV and the internet (via avc.com)



Taking in these two things in quick succession, simply reminded me the pace of change is uneven and unpredictable, and that change is a process rather than an event.

Thursday, March 19, 2009

Content: what role should a brand play?


On Wednesday, I was part of a That's Advertainment panel discussion at AIMIA's V21 conference in Melbourne. I have to admit to really enjoying the experience of tossing around thoughts with three smart folks in Christy Dena (cross media storyteller and University of Sydney PHD student), Matt Houltham (Publicis Digital) and Frankie Ralston-Good (Naked's Melbourne MD). I thought it was a pretty vibrant discussion that happily bounced us around the brand entertainment space.

One thing that really resonated with me was an analogy Frankie used to illustrate the different ways that brands can utilise content to engage audiences. She argued that we're still applying old world thinking to new ways of doing things without necessarily "understanding that eco system and the role a brand should (versus could) play in that scenario".

Here is an excerpt from thoughts Frankie shared at the conference (inspired by a previous conversation she had with Brett Rolfe)

What we actually need to do is to think in different ways about brands and our interactions with people. As an example, imagine our consumers as a group of mates sitting around a camp fire sharing ghost stories. As a brand, how do you get involved? Are you a newcomer that sits down and joins the conversation? The fire that keeps everyone warm? Perhaps even the space in which everyone sits? Are you actually the story that is being shared? Or could you be the memory of the night's events that gets passed around and repeated in the days that follow?

If we don't develop new ways of looking at content, its creation, its consumption and distribution we will continue with a hit or miss approach. We know how badly things can go when brands and their advisors pick the wrong place to be. And if I may return to my camp fire, we should always consider the understandings and beliefs consumers currently have about us before we do anything. If a stranger turns up in the middle of a wood, and starts talking randomly about ghosts we are more likely to reach for a weapon than invite them into our tent.

p.s Thanks to Debra, Karla and Kylie from Ish Media for putting together an entertaining panel and awesome video presentation

Tuesday, March 10, 2009

User generated campaigns are only as good as the ideas behind them

Recent campaign launches from Samboy, Doritos, and Subway have stimulated quite a bit of chatter about the merits and downfalls of this style of campaign. Accusations of boring, lazy creatives, and scoring bigger agency resourcing budgets have been some of the criticisms levelled here.

I think these examples show a willingness to experiment, and to try something different.

But at the end of the day, this style of campaign is only as interesting as:

1. the idea itself - how compelling is it? what value does it offer?

and

2. the people you engage

and

3. the way you enable their involvement

and

4. the way they respond

Using social media isn't interesting. But ideas and people are.

Remember the whole world is your creative department. But give 'em something interesting to play with.

Sunday, February 22, 2009

8 big brand entertainment initiatives in 2009. And it's only February.

Despite the doom and gloom, it’s going to be a defining year for brand entertainment.

Here’s a quick look at some of the initiatives that have already emerged in 2009.


1.The Tmobile Dance
In January, over 350 dancers converged on Liverpool Street station to performed an inspiring routine for surprised morning commuters. The 3 minute
piece from their Life's for Sharing campaign, was filmed using hidden cameras so as to capture spontaneous reaction of commuters.




Not only did the ad go to air on TV within 48 hours of filming, it went around the globe. Commentators were divided on whether flashmobbing still has legs,
but did the ad seemed to strike a chord with punters? The video has attracted 4.6million+ Youtube views and stirred up

lots of chat and PR. On February 7 police had to close the station when flashmob of 13,000 turned up to recreate the Dance after responding to a T-mobile callout via Facebook. As to sales or any other measures, looking forward to hearing more.


2.Rexona's Greatest Athlete

Greatest Athlete pits eight of Australia’s highest profile athletes against each other in a “gruelling test of their physical prowess and mental toughness.” The platform revolves around an eight part television series on Network Nine, that leverages both Rexona’s performance credentials and its sporting ambassadors.

Some brands have previously made the mistake of throwing everything into production at the expense of a broader content marketing effort. There is a kind of 'holy grail' attributed to the creation of a television show. In this case, Rexona have focused on building an entertainment platform, which evolves across a number of channels. It's a lot more than a TV show. You can watch all the episodes here online.


3.Cadbury Eyebrows
The latest effort from
A Glass and a Half Productions has received largely positive reviews from some unlikely sources and more than 4 million views. Cadbury Eyebrows starts with two ten year olds waiting to be shot for the family portrait. When backs are turned, the children cut a range of eyebrow dance moves to the sound of 'Don't Stop the Rock' by electro-funk superstar, Freestyle. On the back of its success, Orange and Cadbury have teamed up to launch the ringtone (downloaded 125,000 times in the first 11 days).


Is it an ad? Is it brand entertainment? I reckon it's both, but most importantly, it’s about the surprise and childlike joy that defines the Cadbury chocolate experience.





4.Gatorade and the Quest for G
This one is a little more puzzling – it’s the latest TBWA campaign for Gatorade and it can only be described as 'a take off of a take off'. Its starting point is
Monty Python and the Holy Grail and it’s layered with references designed to appeal to the die hard fan. Produced to coincide with the NBA All Stars Game, it launched with short spot during the Superbowl - the full series can be viewed Youtube. When you work this one out, can you let me know?





5. Nintendo and the Wiinoma

In January, Nintendo announced the launch of Wiinoma, a dedicated Japanese broadcast TV channel. An internet connection is all Japanese Wii owners need to access original Nintendo produced content - from cartoons to cookery (hmmm not sure about that last one). There are plans for world expansion, potentially opening up 18+ million living rooms around the world. While Nintendo says the channel will "see it make the critical shift towards content-based revenues", it's really based on a traditional advertising model (Dentsu will produce the programs and sell the ads). Still, it's an exciting development - a heady mix of old and new that should make TV networks sit up.


6. King Gee Jack of all Trades
I wrote about Jack of all Trades in January this year, when the third series debuted on Network Nine with over 1 million viewers (thanks to its scheduling in the cricket). It's an entertainment platform model (similar to Rexona's Greatest Athlete) that aims to uncover Australia's greatest tradie. The fact it's in its third series is testament to its appeal to brands and audiences. Not bad.


7. Audi's Truth in 24
In March, ESPN will air a documentary called Truth in 24. The
production follows an Audi team's pursuit of victory at the infamous Le Mans race. The brand reportedly took a hands off approach to it's involvement in the film and there was no guarantee Audi would come out triumphant (still with 8 victories in 9 years, it probably had a pretty good chance).

Marketing Managers take note:

“There was an element of uncertainty with this film from the outset,” said Scott Keogh, Audi of America’s chief marketing officer. “But we wanted to honestly depict the drama, the triumphs and the setbacks of Le Mans racing and spirit of motorsports that is woven into Audi’s DNA. To accomplish that it was essential to let the outstanding storytellers at NFL Films do their jobs without interference and with unprecedented behind-the-scenes access before, during and after the races they filmed.” (Yep, especially of that last sentence)

8. Cheetos and Boing Boing
This is a good example of why a) partnerships make sense and b) it doesn't have to be complicated. Boing Boing have a big audience. And they have lots of sway due to their ridiculous level of credibility. Cheetos pays Boing Boing to create a video series they know will appeal to their hard-to-please-marketing-savvy-fickle-as-all-hell audience. And they take over advertising for the month. Boing Boing make some cool Cheetos content, tell people about it (and that Cheetos slipped them some cash) and Boing Boing, or should I say ker-ching ker-ching.



Got a campaign you think is worthy of inclusion? Let me know

Friday, February 13, 2009

When is an ad just an ad?


Yesterday a creative director said to me "an ad is really branded content, in this case it just happens to be 3 minutes long".

Um no.

It's not.

Well at least not always.

No doubt I'll be accused of getting caught up in semantics here, but client discussions often hover around the role of content in a marketing strategy, and a brand's place within the content (checkout my previous post on 'planning your brand entertainment experiment'). 

And we often find ourselves having to defend the entertainment or interest value of something from a well meaning client wearing an advertising straitjacket.

I'm the first to admit there are no rules.

Is Cadbury Eyebrows an ad? Yes. Is it branded content? Yes.

Is Rexona's Greatest Athlete an ad? No. Is it branded content? Yes. Is it an advertising platform? Yes. 

But is retailer Harvey Norman's latest TV effort flogging flat screens an ad? Yes. Is it branded content? No.

As Rohit Bhargava writes in his post on how to create a content marketing strategy, it has to be about more than you.

"This is not a sales pitch. It needs to be useful and offer more context beyond just how great your product/service is."

Cadbury Eyebrows is about the childlike delight inherent in the brand experience. 

Greatest Athlete is an entertainment platform that leverages Rexona's performance credentials and sporting ambassadors.

What about you, what are you offering?

Wednesday, February 4, 2009

The days of writing about the death of the TVC are numbered



'The days of the TVC are numbered'.

I thought I'd post my 'for' argument that appears in today's copy of B&T magazine.

It's (cough cough) a topic that has been written about a few times before but it still seems to provoke discussion.

I hope you find it entertaining if nothing else.

Damn, how did I end up on the unwinnable side of the debate?

I’m sitting here snatching some time during the ad breaks and racking my brain for that elusive first argument.

I’m watching Mad Men series 2. I saw the first on DVD and my brother keeps promising to download the second for me so I can watch it all in one go but it never seems to materialise (hey if you haven’t checked out Mad Men on Twitter, you must, I’m following nearly all the characters).

Anyway, I just can’t see TV commercials going anywhere fast. I mean ad breaks give me time to shuffle off to the kitchen, and trawl about on the net which I seem to be doing a lot more of lately. And I can flick around and watch a few things at once which is useful with the amount of crap on.

So... still thinking. This is hard.

I just put out a call on Twitter for some food for thought on the topic. People responded with comments about participatory culture, ‘conversation’, the amount of entertainment choices available and blah blah blah.

OK sure I agree our entertainment consumption is becoming more social with video sharing sites and gaming and stuff, but I’ll often have a good chat in front of the TV...especially when the ads are on. There’s plenty of so called ‘conversation’ happening there so take that digital boffins.

Back to the task.

I guess there’s the ‘interruption’ argument that people often tout.

You know, like a TVC is the equivalent of someone you don’t know (or even like that much) yelling at you about something you have no interest in? Look sometimes it takes a lot to get someone’s attention and shouting loudly and waving can help.

I don’t think that’s it.

And I mean, if I’m finding the ads to be an interruption I can always just switch off or jump online and go do something else. It’s not like I HAVE to sit through them is it?

And if it’s a brand or product that really interests me, I can find stuff for myself. Like a few of my friends have PVRs now and we’ve been chatting about them online and swapping ATR tips (appointment to record). One of them sent me a Nielsen stat from the New York Times recently noting over half the audiences for US prime time shows like Greys are now watching via delayed viewing.

Show’s back. Maybe an idea will come to me in the next break.

*Image from Nataliedee

Thursday, January 8, 2009

Content marketing: what should we call it?

If you haven't stumbled upon it, Joe Pulizzi writes a very informative blog on the subject of marketing and content.

Right now there's an interesting discussion going on about finding a universal definition for what Joe calls 'content marketing'.

I avoid the term 'branded content' because it sounds like the brand bit has been pasted onto some random content. I like the word 'entertainment' because it suggests a connection with the audience.

That's why I use 'brand entertainment' (and because Stickywood is a brand entertainment consultancy business).

But this is too narrow to encompass everything you might stick under the umbrella of content marketing.

Sometimes we industry folks get hung up on semantics and buzz words (in protest Julian is putting a ban on 'social media' and Mark Earle and crew are having a B free January). But I think Joe's thought about client comprehension and education makes this cause a worthy one.

So what do you think? Join the discussion and have your say here.

Sunday, December 14, 2008

Since when did ads become 'digital films'?

There's been lots of interesting rants and observations recently about the misuse and appropriation of labels like viral and social media.

I thought it was high time I chimed in with my own.

I'm not against labels per say. 

They can be oppressive, and inherently construct a definition of 'the other' through exclusion. They can be used by the dominant culture to maim minorities.

But they can also engender a sense of pride and belonging, and help us 'identify' with ourselves or others.

In the world of communications, labels can cut a useful swathe through language, improve group comprehension and contextualise human behaviour.

One label that has caught my eye recently is digital films.

Since when did ads become digital films? 

Since TVCs found their way online, online production budgets opened up and content became 'cool'.

I don't want to be a hand wringing pedant but an ad is an ad is an ad.

At what point can we say something is a film versus an ad?

Film is an artform. If you believe Wikipedia, it's also a 'cultural artefact' that reflects and affects the world around us.

I like my filmic friend Jaydub's thoughts on this subject:

A film tells a narrative to entertain, explore the human condition or make commentary. That's not to say an ad can't tell a narrative or any of the above, but if the biggest point of an ad is to sell a product, calling it a film is fanciful self promotion and an insult to the institution of scriptwriters, directors and film industry professionals.

The democratisation of production and distribution means that the art of film making is no longer just the domain of industry.

It means brands have a role to play too.

But that doesn't change the basic nature of what connects a film to its audience. 

In simple terms, a brand funded film needs to have the entertainment and the audience as the primary concerns - ahead of the brand. 

Otherwise, it's really just an ad.

So agencies, choose carefully and claim with pride. 

Saturday, December 6, 2008

One brand or many? That is the question

The question that many clients are asking themselves at the moment is ‘should I go brand entertainment alone or partner with others?’

There is no right answer, but there are a few questions you can ask.
 
1. Who are you talking to? 
What do you know about their attitudes towards entertainment; their needs and behaviours?

You might be chatting to young men with an interest in sport.

Now these guys are well used to a bunch of brands loudly waving and jumping around in their sport. And not always in the most subtle fashion. Logos on jerseys, giant signs, branded cars, halftime sponsored entertainment. This is all part of any sporting experience.

In the last year, they’ve probably watched Nutrigrain in Football Superstar, lapped up brand soaked films like Dark Knight and The Incredible Hulk, and bobbed around at the V Festival. Just for starters.

Some audiences are more amenable than others. 

2. What kind of entertainment are you exploring?
Equally, the rules change depending on the game. The type of brand involvement audiences will embrace in reality based entertainment for example, differs from what they might accept in documentary style film making.

Think about the conventions of the genre. You don’t have to be wholly obedient but be aware of what’s gone before you and what people expect. Be aware of where brands can add value or credibility versus where they might be seen to be detrimental or intrusive.

3. What’s your entertainment challenge
Ask yourself things like….

Are you in a low interest or highly cluttered category? Do you need to ‘borrow interest’ from another brand?

Have you lost relevance or credibility? What friends and associations might help your cause?

Can a friendly retail brand help extend your distribution footprint?

How can other brands help YOU solve your problem.

4. What’s your budget?
For brands with a small budget, inviting few friends along for the ride can help make that dollar go further. A social media campaign might also develop TV and event legs with some extra cash.

It’s important that you don’t spend all your funds on production and leave nothing for your campaign. Entertainment with no audience is really just content.

Sharing funds can help reduce the perceived risk associated with a discipline which still makes some marketing folks (and CEOs) nervous. And if it’s still new for you, it’s a good way to dip your toe in and experiment.

5. How will other brands help you involve the audience?
How can they stimulate conversation? Inject interest? Provide a reward? Help you to leverage their audience relationships?

Or quite simply, ask yourself how can they make your brand more entertaining?

Monday, December 1, 2008

An audience led model for entertainment

This is one of my favourite Stickywood tools. It's ridiculously simple and really useful.

Clients usually go 'aha' when they see this.

So I thought I'd share it.


The layers in the circle represent the different ways that audiences can engage with content and entertainment (in the broadest sense). The closer your brand is to the centre of the circle, the smaller the distance between you and your audience.

Eat
Broadcast entertainment consumed in a passive way. Stuff people watch or 'eat up' (e.g traditional TV).

Play
This denotes a level of interaction. Audiences can play with the entertainment (e.g music festival, mobile game)

Shape
The audience can influence the content (e.g ARG, user generated content)

Share
People are enabled to share the content with others (e.g video sharing sites like Youtube)

Eat. Play. Shape. Share.

It's a handy matrix when exploring ways that audiences can engage with entertainment.

Use it wisely.

Tuesday, November 25, 2008

What if brand entertainment took over?

As I was walking to work this morning, I had a thought.

What if every single brand in Australia that currently talks (or even shouts) at its audience with television advertising, turned to entertainment and conversation instead.

Does anyone know just how many advertisers that would be?

We'd be swamped with witty brand repartee and genuine responses to our gripes. We'd have games coming out of our ears and reality TV burning holes in our eyes. User generated content would be waking us up in the morning, and provenance documentaries would be sending us to sleep at night.

As brand entertainment further encroaches on marketing, ideas like Spreadable Media (thanks Faris) and the Natural Selection of Interesting (thanks Laith) will become increasingly important.

Ensuring you're delivering against a consumer need will be just as paramount.

And enabling your audience as curators, consumers, creators and conversationalists should be a no brainer.

A love story that's not about chocolate

Check out Loveatfirstsite, a Lacta chocolate online entertainment effort from the Ogilvy Worldwide team in Athens.

The thing I like about it is there is a clearly defined role for the brand aka "Lov it, Lacta". It's not a love story about chocolate. Or about people who love chocolate. Or who are stuffing their face with chocolate while pursuing love.

It's a genuinely entertaining love story and Lacta is the architect, the entertainer, the enabler - the brand is ultimately what allows you to progress the narrative (unique codes on pack can help you unravel the trickier bits).

It feels like they've missed a trick with their Facebook effort. They could have really engaged people in the telling of serendipitous tales of love and "whatever happened to that guy I met on..." kinda stories.

Still. I like it. What about you?

Friday, November 21, 2008

The year sponsorship dollars migrated to the virtual world

Sport and music. These passions help define us, connect us with likeminded folks, enable self expression and generally make us happy. They also happen to be squillion dollar industries that attract major sponsorship dollars from brands around the globe.

With the launch of Football Superstars and Music Mogul, 2008 just might go down as the year traditional sponsorship dollars began migrating from the real world to the virtual world.

Football Superstars is a massively multiplayer online game, where fans can emulate the on and off-pitch lives of footballers they've long envied. Alongside thousands of fellow players, they can train, create their own side... maybe even work their way to the top of the ladder and indulge in the hedonistic lifestyle enjoyed by their offline heroes (WAGs, virtual scandals etc etc). Its currently recruiting enthusiasts at a rate of 3-4,000 a day.

Sponsors who've signed up so far include Puma and more recently Reebok. While Puma's brand integration sounds very Second Life, Reebok will bridge the virtual-real world divide with its ambassador program; a search for real world amateur players who will compete for sponsorship.

Last week, Music Mogul announced its arrival. A team of video game and music industry heavyweights are behind this online virtual music world gearing up for its first preview this week. Set in a virtual LA, Music Mogul will provide music wannabes with an industry backed Idol style competition. Described as 'a virtual world with real world benefits', users will also be able to share performance videos, attend virtual album releases, undertake missions to earn real world rewards, and well, live life like a rockstar. No brand partners have yet been announced.

Unlike worlds like Second Life and Habbo Hotel, Football Superstars and Music Mogul are built around existing offline passions and as such, have ready made, highly involved tribes prepared to spend time and money on their hobby.

Sports and music fans are willing participants in both the community and commercial aspects of their passion. And they will no doubt be attracted to the idea of converting their real world aspiration into a virtual reality. It's this connection to aspiration that has long fuelled the sponsorship strategies of brands from Coca-Cola to Adidas.

The challenges for brands partnering with virtual worlds are not unlike those they face in the world we know. Creating a global platform while building local programs, enhancing the consumer experience, broader business integration, and delivering the right return on investment.

Still, it will be interesting to see which ones get it right.

p.s I visited Music Mogul last week and it was nothing more than a holding page, but there was no tool allowing me to sign up. Opportunity lost. Poor first experience. I emailed them and was told "Thankyou for your interest. The site will formally launch on Nov 24 and you can register then". Yeah but...oh don't worry about it. I'm betting the experience will improve.

Wednesday, November 19, 2008

Too many entertainment choices: and not just for audiences


This is a list of just some of the entertainment vehicles brands now have at their disposal.

Some list hey?

You can see why marketers might be overwhelmed.



Here's a list of all the things you need to think about when sifting through the opportunities


OK so it's a tad more complicated, but people tend to skip this bit.

Start here and you're on your way.

Saturday, November 15, 2008

Planning your brand entertainment experiment

Over the last week I've been checking in on the Corolla Ninja Kittens post on Campaign Brief. It's the comments that got my attention with no less than 94 opinions shared - it's essentially a tirade of negative sentiment punctuated by some congratulatory chatter and inside info on a creative honcho's penchant for dwarfs and strange animals. Tough audience.

Expect more of the same from this audience because traditional marketers are becoming more willing to experiment with brand entertainment. They're sticking their heads above the trenches.

This is in part driven by digital media taking some of the guesswork and much of the expense out of this kind of experiment. What's more, digital transparency means even the crudest measurement efforts can generate useful learnings. And quickly.

As we move into an era of experimentation, we can look forward to a few Eureka moments and plenty of false prophets. And no doubt we'll be hearing about it on Campaign Brief.

So here's a few questions to ask yourself when doing your laboratory testing. I'm not sure if this will help you avoid an industry caning but it might improve the results of your experiment.


1. Understand your audience' entertainment needs
It's not enough to produce something entertaining and spruik it in places where they spend time. Think about your audience' needs and behaviours around entertainment. How do these play out in the context of different channels?
2. Know your place
Identify a clear role for the brand in the entertainment, and the place for entertainment in your communications. If you don't have a reason to be there, audiences won't have a reason to stick around.

3. Define your entertainment challenge
We talk about this one a lot. Entertainment can do and be lots of things. What's the central problem your entertainment strategy is going to help you address?

4. Build your strategy
Apply the same rigour here as you would to your communications strategy. What's the solution to your entertainment challenge? What contact points should you be exploring? How might the brand behave in these environments? What kind of social object are you creating? How will you engage the audience? As curators, consumers, creators and conversationalists?

5. Pick your partners
What creative partners will help you realise your ambition? Do you need help to create an idea from scratch? Or the right producer to turn your idea into a viable entertainment concept? Think about specialist skills you require. A television comedy series is a long way from a narrative driven game.

6. Don't build it if they're not going to come
The content cesspool means there's no room for a 'build it and they will come' mentality. What does your distribution matrix look like? What distribution partners do you need? How does your commercial model stack up? How might other brand partners help you deliver against your entertainment challenge, offset financial risk or help extend your distribution?

7. For good measure
How will you know if you're successful? This should clearly link back to your original challenge and strategy. Do you need to undertake an assessment 'pre, during and post'? What tracking tools might be required?

Thursday, November 13, 2008

Honey, the infomercial is the oldest trick in the book

If you were wondering what became of home shopping posterchild Honeyshed, check out this post from Greg Verdino - it's a nice little survey of the site's potted history and new ambitions.

Honeyshed has relaunched, and while it might be NEW and IMPROVED I'm not sure it comes with a MONEYBACK GUARANTEE.

Sorry. I can't help but use bad home shopping analogies.

Honeyshed is billed as 'home shopping' for a new generation, but you know, a steak knife is still a steak knife. And while infomercials have sold plenty of those over the years, the question is whether it's relevant to the 'digital generation'.

While the jury's still out, I'm looking forward to ordering my Alexander McQueen gut buster.